CORE KEEPER GAMEPLAY SECRETS

Core Keeper Gameplay Secrets

Core Keeper Gameplay Secrets

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Generally speaking, it's a good idea to place your base near the Core. The Core has a Waypoint which can teleport you to other areas, and crafting your own Waypoints and Portals is expensive.

Early on, I adored this simplicity, even as a solo player. It was ideal for a two-screen PC setup with YouTube or Netflix playing on the side. Toward the end — and admittedly, in Early Access, there isn’t really an “end” — I started to feel tapped out.

When you fought Glurch, you may have noticed a bunch of orange slime on the ground. This is not just an environmental hazard — these tiles cause enemies to spawn.

Atomfall is a very British take on Stalker, where you explore a post-disaster Cumberland with a cricket bat

The early game is basically just punching through barriers and filling up your pockets. This digging allows you to excavate different regions and grow the map. But the opening belies much more complexity behind the rocky walls. Like in Valheim

Once you’ve crafted the cooking pot at the workbench, you can combine ingredients to make dishes that increase your speed, max health, and even make you glow while they fill your health bar back up.

You’ll start by creating a character with one of several class specialties, though things will even out the more you play, so the choice doesn’t carry as much weight as it initially seems to.

The patch introduces several balancing improvements. Bosses now drop at least one piece of equipment or a weapon.

Ray tracing has taken its first steps at becoming the rendering norm for triple-A games but that just makes upscaling and frame generation a Hobson's choice

Upgrade your arsenal and equipment with advanced tools like the mighty Obliteration Ray, and automated machinery to streamline mining, smelting, storage, and more. Level up your skills and unlock powerful weapons to conquer the depths.

Yes, you're trapped underground in the dark surrounded by horrors. But it's still perfectly lovely and chill.

My character’s level-ups were too few and far between, the enemies and biomes became Core Keeper Gameplay overly familiar, and the trips back out to the edge of the world took too long even with a minecart.

Drawn towards a mysterious relic, you are an explorer who awakens in an ancient cavern of creatures, resources and trinkets in the mining sandbox adventure Core Keeper. Trapped deep underground, will your survival skills be up to the task?

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